Geo-Defense Swarm
Tuesday 5 July 2011
Friday 1 July 2011
Easy Level 4: Line Up
Lives: 10
Cash: $50
Begin by preventing creeps from getting to the other side.
Begin by preventing creeps from getting to the other side.
Add a laser to fry them along the corridor. The laser also blocks the bottom exit.
Build the same pattern on the other side so that if creeps do get round they will have a hard time getting home.
Up grade the lasers and freeze one of them in position by double-tapping on it.
Right-hand laser upgraded to level 7.
Add in shock towers to slow down the faster creeps.
A missile tower is added and upgraded to level 6 for maximum effect.
Upgrade all the shock towers to level 7 then sit back.
As usual, no lives lost.
Monday 27 June 2011
Easy Level 3: Dual Channel
Lives: 15
Cash: $100
Now we get into maze-building. First off create a corridor to contain the critters with a laser to shoot straight up the alley.
Now we get into maze-building. First off create a corridor to contain the critters with a laser to shoot straight up the alley.
Next get the path to double-back on itself so that you pass by some of the earlier blasters.
Add in a missile tower. Once you upgrade it to level 5 the missiles will follow the critters. Level 6 is even better but level 7 is too slow, so don't bother with it here.
Also upgrade the laser.With lasers level 7 is the best as the range suddenly increases.
Second missile tower.
3rd missile tower.
Bob's your uncle. No lives lost.
Easy Level 2: Diamond One
Lives:15
Cash: $30
In this level we meet the second type of tower - the laser. These shoot in straight lines so it is best to place them so that they shoot along paths with the critters coming towards them or heading away - or both. The only way to find out the path critters will take is by playing the level a few times.
Luckily the critters always take the same path on this level so we don't need to block the gap on the left of the diamond. However we do need a third tower now - and this one becomes crucial.
Sunday 26 June 2011
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